Wednesday, 16 January 2013

Inventory

Inventory System Working

I have designed an Algorithim to pick up Items from the game world using an ItemMap similar to the game map but storing Items not rooms.

if(UserInput.equals("PICKUP")){
    int i =0;
     while(ItemTaken == false){
      if(inventory[i].Name.equals("Empty")){
       inventory[i].Name = ItemMap[x][y].Name;
       inventory[i].Usable = ItemMap[x][y].Usable;
       ItemMap[x][y].Name = "Empty";
       ItemMap[x][y].Usable = false;
       ItemTaken = true;
      }else i++;
      }                   
  }

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