Inventory System Working
I have designed an Algorithim to pick up Items from the game world using an ItemMap similar to the game map but storing Items not rooms.
if(UserInput.equals("PICKUP")){
int i =0;
while(ItemTaken == false){
if(inventory[i].Name.equals("Empty")){
inventory[i].Name = ItemMap[x][y].Name;
inventory[i].Usable = ItemMap[x][y].Usable;
ItemMap[x][y].Name = "Empty";
ItemMap[x][y].Usable = false;
ItemTaken = true;
}else i++;
}
}
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